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Error LNK2001 FTextureRenderTargetCubeResource

Hey Guys!

I've got a question.

Im trying to save 'UTextureRenderTargetCube* InRenderTargetCube' to a PNG file. After I call a constructor - FTextureRenderTargetCubeResource* RTResource = new FTextureRenderTargetCubeResource(InRenderTargetCube). i've got this error while compile. I've added this modules to *Build.cs file:

     PublicDependencyModuleNames.AddRange(new string[] {
          "Core",
          "CoreUObject",
          "Engine",
          "InputCore",
          "RHI",
          "RenderCore",
          "ShaderCore"});


Error:

 Severity    Code    Description    Project    File    Line    Suppression State
 Error    LNK2001    unresolved external symbol "public: virtual float __cdecl FTextureRenderTargetResource::GetDisplayGamma(void)const " (?GetDisplayGamma@FTextureRenderTargetResource@@UEBAMXZ)    Inside    D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj    1    
 Error    LNK2001    unresolved external symbol "public: virtual void __cdecl FTextureRenderTargetCubeResource::InitDynamicRHI(void)" (?InitDynamicRHI@FTextureRenderTargetCubeResource@@UEAAXXZ)    Inside    D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj    1    
 Error    LNK2001    unresolved external symbol "public: virtual void __cdecl FTextureRenderTargetCubeResource::ReleaseDynamicRHI(void)" (?ReleaseDynamicRHI@FTextureRenderTargetCubeResource@@UEAAXXZ)    Inside    D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj    1    
 Error    LNK2001    unresolved external symbol "public: virtual struct FIntPoint __cdecl FTextureRenderTargetCubeResource::GetSizeXY(void)const " (?GetSizeXY@FTextureRenderTargetCubeResource@@UEBA?AUFIntPoint@@XZ)    Inside    D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj    1    
 Error    LNK2001    unresolved external symbol "public: virtual float __cdecl FTextureRenderTargetCubeResource::GetDisplayGamma(void)const " (?GetDisplayGamma@FTextureRenderTargetCubeResource@@UEBAMXZ)    Inside    D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj    1    
 Error    LNK2001    unresolved external symbol "protected: virtual void __cdecl FTextureRenderTargetCubeResource::UpdateDeferredResource(class FRHICommandListImmediate &,bool)" (?UpdateDeferredResource@FTextureRenderTargetCubeResource@@MEAAXAEAVFRHICommandListImmediate@@_N@Z)    Inside    D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj    1    
 Error    LNK1120    6 unresolved externals    Inside    D:\Unreal Engine\Projects\Inside 4.10\Binaries\Win64\UE4Editor-Inside-9443.dll    1    
 Error        Failed to produce item: D:\Unreal Engine\Projects\Inside 4.10\Binaries\Win64\UE4Editor-Inside-9443.dll    Inside    D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\ERROR    1    
 Error    MSB3073    The command ""D:\Unreal Engine\Epic Games\4.10\Engine\Build\BatchFiles\Build.bat" InsideEditor Win64 Development "D:\Unreal Engine\Projects\Inside 4.10\Inside.uproject" -rocket -waitmutex -2015" exited with code -1.    Inside    C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets    37    


Product Version: UE 4.10
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asked Feb 25 '16 at 04:10 PM in C++ Programming

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HOMPAIN
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