Error LNK2001 FTextureRenderTargetCubeResource

Hey Guys!

I’ve got a question.

Im trying to save ‘UTextureRenderTargetCube* InRenderTargetCube’ to a PNG file. After I call a constructor - FTextureRenderTargetCubeResource* RTResource = new FTextureRenderTargetCubeResource(InRenderTargetCube). i’ve got this error while compile.
I’ve added this modules to *Build.cs file:

	PublicDependencyModuleNames.AddRange(new string[] {
         "Core",
         "CoreUObject",
         "Engine",
         "InputCore",
         "RHI",
         "RenderCore",
         "ShaderCore"});

Error:

Severity	Code	Description	Project	File	Line	Suppression State
Error	LNK2001	unresolved external symbol "public: virtual float __cdecl FTextureRenderTargetResource::GetDisplayGamma(void)const " (?GetDisplayGamma@FTextureRenderTargetResource@@UEBAMXZ)	Inside	D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj	1	
Error	LNK2001	unresolved external symbol "public: virtual void __cdecl FTextureRenderTargetCubeResource::InitDynamicRHI(void)" (?InitDynamicRHI@FTextureRenderTargetCubeResource@@UEAAXXZ)	Inside	D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj	1	
Error	LNK2001	unresolved external symbol "public: virtual void __cdecl FTextureRenderTargetCubeResource::ReleaseDynamicRHI(void)" (?ReleaseDynamicRHI@FTextureRenderTargetCubeResource@@UEAAXXZ)	Inside	D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj	1	
Error	LNK2001	unresolved external symbol "public: virtual struct FIntPoint __cdecl FTextureRenderTargetCubeResource::GetSizeXY(void)const " (?GetSizeXY@FTextureRenderTargetCubeResource@@UEBA?AUFIntPoint@@XZ)	Inside	D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj	1	
Error	LNK2001	unresolved external symbol "public: virtual float __cdecl FTextureRenderTargetCubeResource::GetDisplayGamma(void)const " (?GetDisplayGamma@FTextureRenderTargetCubeResource@@UEBAMXZ)	Inside	D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj	1	
Error	LNK2001	unresolved external symbol "protected: virtual void __cdecl FTextureRenderTargetCubeResource::UpdateDeferredResource(class FRHICommandListImmediate &,bool)" (?UpdateDeferredResource@FTextureRenderTargetCubeResource@@MEAAXAEAVFRHICommandListImmediate@@_N@Z)	Inside	D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj	1	
Error	LNK1120	6 unresolved externals	Inside	D:\Unreal Engine\Projects\Inside 4.10\Binaries\Win64\UE4Editor-Inside-9443.dll	1	
Error		Failed to produce item: D:\Unreal Engine\Projects\Inside 4.10\Binaries\Win64\UE4Editor-Inside-9443.dll	Inside	D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\ERROR	1	
Error	MSB3073	The command ""D:\Unreal Engine\Epic Games\4.10\Engine\Build\BatchFiles\Build.bat" InsideEditor Win64 Development "D:\Unreal Engine\Projects\Inside 4.10\Inside.uproject" -rocket -waitmutex -2015" exited with code -1.	Inside	C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets	37