Hey Guys!
I’ve got a question.
Im trying to save ‘UTextureRenderTargetCube* InRenderTargetCube’ to a PNG file. After I call a constructor - FTextureRenderTargetCubeResource* RTResource = new FTextureRenderTargetCubeResource(InRenderTargetCube). i’ve got this error while compile.
I’ve added this modules to *Build.cs file:
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"RHI",
"RenderCore",
"ShaderCore"});
Error:
Severity Code Description Project File Line Suppression State
Error LNK2001 unresolved external symbol "public: virtual float __cdecl FTextureRenderTargetResource::GetDisplayGamma(void)const " (?GetDisplayGamma@FTextureRenderTargetResource@@UEBAMXZ) Inside D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj 1
Error LNK2001 unresolved external symbol "public: virtual void __cdecl FTextureRenderTargetCubeResource::InitDynamicRHI(void)" (?InitDynamicRHI@FTextureRenderTargetCubeResource@@UEAAXXZ) Inside D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj 1
Error LNK2001 unresolved external symbol "public: virtual void __cdecl FTextureRenderTargetCubeResource::ReleaseDynamicRHI(void)" (?ReleaseDynamicRHI@FTextureRenderTargetCubeResource@@UEAAXXZ) Inside D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj 1
Error LNK2001 unresolved external symbol "public: virtual struct FIntPoint __cdecl FTextureRenderTargetCubeResource::GetSizeXY(void)const " (?GetSizeXY@FTextureRenderTargetCubeResource@@UEBA?AUFIntPoint@@XZ) Inside D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj 1
Error LNK2001 unresolved external symbol "public: virtual float __cdecl FTextureRenderTargetCubeResource::GetDisplayGamma(void)const " (?GetDisplayGamma@FTextureRenderTargetCubeResource@@UEBAMXZ) Inside D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj 1
Error LNK2001 unresolved external symbol "protected: virtual void __cdecl FTextureRenderTargetCubeResource::UpdateDeferredResource(class FRHICommandListImmediate &,bool)" (?UpdateDeferredResource@FTextureRenderTargetCubeResource@@MEAAXAEAVFRHICommandListImmediate@@_N@Z) Inside D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\SaveImage.cpp.obj 1
Error LNK1120 6 unresolved externals Inside D:\Unreal Engine\Projects\Inside 4.10\Binaries\Win64\UE4Editor-Inside-9443.dll 1
Error Failed to produce item: D:\Unreal Engine\Projects\Inside 4.10\Binaries\Win64\UE4Editor-Inside-9443.dll Inside D:\Unreal Engine\Projects\Inside 4.10\Intermediate\ProjectFiles\ERROR 1
Error MSB3073 The command ""D:\Unreal Engine\Epic Games\4.10\Engine\Build\BatchFiles\Build.bat" InsideEditor Win64 Development "D:\Unreal Engine\Projects\Inside 4.10\Inside.uproject" -rocket -waitmutex -2015" exited with code -1. Inside C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 37