Vertex painting spline meshes inside Editor bug
For some reason it is impossible to paint vertex color on a spline mesh in the editor. However, imported vertex colors work just fine on a spline mesh. Which leads me to believe it is not a limitation and instead a bug. Or am I missing something here?
Using imported vertex colors is not a solution in my case since I want to paint it over various instanced spline meshes.
asked Feb 25 '16 at 04:19 PM in Bug Reports
This was a known issue, but has been fixed in the 4.11 preview 6 release. I just ran a test in all versions in the engine from 4.8.3 to 4.11 P 6 to confirm the fix does in fact work. If you would like, you can test this for yourself in the preview release mentioned, but I would not recommend upgrading your project to a preview release until the official release has been pushed to the public.
For your convenience, I went ahead and found the changelist and GitHub code that fixed the issue if you would like to integrate this code into your own custom build of the engine. I would be careful doing this though, as it could break break other things in the editor. Your best bet would be to wait for the official 4.11 release, but if you want to try out the fix for yourself in source head to the link below.
GitHub - Spline Mesh Fixes
Let me know if you have further questions.
answered Feb 25 '16 at 07:29 PM
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