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IPP ERROR: Application exception: System.IO.EndOfStreamException: Unable to read beyond the end of the stream.

Just trying to use remote compilation using c++, etc. Were had it compiling just fine months ago and now we are getting this and I'm not sure why: Seems to have issues reading a file..

 MainFrameActions: Packaging (iOS): IPhonePackager: Executing command 'Clean' ...
 MainFrameActions: Packaging (iOS): IPhonePackager: Cleaning temporary files from PC ... 
 MainFrameActions: Packaging (iOS): IPhonePackager:  ... cleaning: D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\
 MainFrameActions: Packaging (iOS): IPhonePackager: 
 MainFrameActions: Packaging (iOS): IPhonePackager: Loaded stub IPA from 'D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel-IOS-Shipping.stub' ...
 MainFrameActions: Packaging (iOS): IPhonePackager:  ... 'D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel-IOS-Shipping.stub' -> 'D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel-IOS-Shipping.ipa'
 MainFrameActions: Packaging (iOS): IPhonePackager:       Copy: D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel-IOS-Shipping.stub -> D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel-IOS-Shipping.ipa, last modified at 2/25/2016 12:21:58 PM
 MainFrameActions: Packaging (iOS): IPhonePackager: Found Info.plist (D:\UE4\UnrealEngine\KeepinItWheel\Saved\StagedBuilds\IOS\Info.plist) in stage, which will be merged in with stub plist contents
 MainFrameActions: Packaging (iOS): IPhonePackager: Using mobile provision 'KeepinItWheel' to code sign
 MainFrameActions: Packaging (iOS): IPhonePackager:  ... Writing updated embedded.mobileprovision
 MainFrameActions: Packaging (iOS): IPhonePackager:   Looking for a certificate that matches the application identifier 'P6U576V3X6.com.ciinc.keepinitwheel'
 MainFrameActions: Packaging (iOS): IPhonePackager:   .. Provision entry SN '35EC9569BBF12C49' matched 1 installed certificate(s)
 MainFrameActions: Packaging (iOS): IPhonePackager:   .. .. Installed certificate 'iPhone Developer: Chris Allen (TEXKRJAPAK)' is valid (choosing it) (range '11/17/2015 10:49:19 AM' to '11/16/2016 10:49:19 AM')
 MainFrameActions: Packaging (iOS): IPhonePackager: ... Found matching certificate 'iPhone Developer: Chris Allen (TEXKRJAPAK)' (valid from 11/17/2015 10:49:19 AM to 11/16/2016 10:49:19 AM)
 MainFrameActions: Packaging (iOS): IPhonePackager: Found CFBundleVersion string '0.15' and updated it to '0.16'
 MainFrameActions: Packaging (iOS): IPhonePackager: Saving IPA ...
 MainFrameActions: Packaging (iOS): IPhonePackager:  ... Writing updated Info.plist
 MainFrameActions: Packaging (iOS): IPhonePackager: Opening source executable...
 MainFrameActions: Packaging (iOS): IPhonePackager: IPP ERROR: Application exception: System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
 MainFrameActions: Packaging (iOS): IPhonePackager:    at System.IO.BinaryReader.ReadByte()
 MainFrameActions: Packaging (iOS): IPhonePackager:    at MachObjectHandling.ReadingContext.ReadASCIIZ() in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 196
 MainFrameActions: Packaging (iOS): IPhonePackager:    at MachObjectHandling.CodeDirectoryBlob.UnpackageData(ReadingContext SR, UInt32 Length) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1933
 MainFrameActions: Packaging (iOS): IPhonePackager:    at MachObjectHandling.AbstractBlob.CreateFromStream(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1574
 MainFrameActions: Packaging (iOS): IPhonePackager:    at MachObjectHandling.BlobTable.Read(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1773
 MainFrameActions: Packaging (iOS): IPhonePackager:    at MachObjectHandling.AbstractBlob.CreateFromStream(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1574
 MainFrameActions: Packaging (iOS): IPhonePackager:    at MachObjectHandling.MachLoadCommandCodeSignature.UnpackageData(ReadingContext SR, Int32 CommandSize) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 2127
 MainFrameActions: Packaging (iOS): IPhonePackager:    at MachObjectHandling.MachLoadCommand.CreateFromStream(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 741
 MainFrameActions: Packaging (iOS): IPhonePackager:    at MachObjectHandling.MachObjectFile.Read(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1223
 MainFrameActions: Packaging (iOS): IPhonePackager:    at MachObjectHandling.FatBinaryFile.Read(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 2228
 MainFrameActions: Packaging (iOS): IPhonePackager:    at MachObjectHandling.FatBinaryFile.LoadFromBytes(Byte[] Data) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 2371
 MainFrameActions: Packaging (iOS): IPhonePackager:    at iPhonePackager.CodeSignatureBuilder.PerformSigning() in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\CodeSigning.cs:line 756
 MainFrameActions: Packaging (iOS): IPhonePackager:    at iPhonePackager.CookTime.RepackageIPAFromStub() in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\CookTime.cs:line 350
 MainFrameActions: Packaging (iOS): IPhonePackager:    at iPhonePackager.Program.Main(String[] args) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 780
 MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 1.3770958s to run IPhonePackager.exe, ExitCode=1
 MainFrameActions: Packaging (iOS): BuildCommand.Execute: ERROR: BUILD FAILED
 MainFrameActions: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception:
 MainFrameActions: Packaging (iOS): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:1): D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject" -config Shipping -schemename KeepinItWheel -schemeconfig "Shipping" -compress=best -sign -stagedir "D:\UE4\UnrealEngine\KeepinItWheel\Saved\StagedBuilds\IOS" -project "D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject" -provision "KeepinItWheel.mobileprovision" -certificate "iPhone Developer: Chris Allen (TEXKRJAPAK)". See logfile for details: 'IPhonePackager-2016.02.25-12.22.13.txt' 
 MainFrameActions: Packaging (iOS): Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 800
 MainFrameActions: Packaging (iOS):    at IOSPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) in D:\UE4\UnrealEngine
 MainFrameActions: Packaging (iOS): \Engine\Source\Programs\AutomationTool\IOS\IOSPlatform.Automation.cs:line 368
 MainFrameActions: Packaging (iOS):    at Project.Package(ProjectParams Params, Int32 WorkingCL) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:line 30
 MainFrameActions: Packaging (iOS):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212
 MainFrameActions: Packaging (iOS):    at BuildCommand.Execute() in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 35
 MainFrameActions: Packaging (iOS):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 395
 MainFrameActions: Packaging (iOS):    at AutomationTool.Automation.Process(String[] CommandLine) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 369
 MainFrameActions: Packaging (iOS):    at AutomationTool.Program.MainProc(Object Param) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 134
 MainFrameActions: Packaging (iOS):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
 MainFrameActions: Packaging (iOS):    at AutomationTool.Program.Main() in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 53
 MainFrameActions: Packaging (iOS): ProcessManager.KillAll: Trying to kill 0 spawned processes.
 MainFrameActions: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
 MainFrameActions: Packaging (iOS): Domain_ProcessExit
 MainFrameActions: Packaging (iOS): AutomationToolLauncher exiting with ExitCode=1
 MainFrameActions: Packaging (iOS): copying UAT log files...
 MainFrameActions: Packaging (iOS): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
 MainFrameActions: Packaging (iOS): BUILD FAILED
Product Version: UE 4.10
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asked Feb 25 '16 at 05:28 PM in Bug Reports

avatar image

jeffvoigt
423 19 34 61

avatar image Doug E ♦♦ STAFF Feb 25 '16 at 08:59 PM

Hey jeffvoigt-

You mentioned building a couple months ago, have you changed the engine version since then or are you getting this error with the same engine that previously build successfully? Have there been any changes to the project since it build successfully?

avatar image jeffvoigt Feb 25 '16 at 09:48 PM

It's been a while (since 4.8 or 4.9). We have since downloaded a new mobile provision and rebuilt the project configurations / uproject from scratch.

It is complaining about line 1933 seen below. Unfortunately, I can't debug it but I'm trying to figure out if it is having a problem reading the Identifier or Team and from what file exactly??

alt text

cppreaderror.png (48.5 kB)
avatar image jeffvoigt Feb 26 '16 at 01:39 PM

Here is the entire log file. Is the xcode sdk I'm using correct as well?

link text

uat_log.txt (347.5 kB)
avatar image jeffvoigt Feb 29 '16 at 03:07 PM

Any update as to what I should do. We were planning on going live in the next 2 weeks.

avatar image jeffvoigt Feb 29 '16 at 03:08 PM

If you can point me where to find the file it is trying to read I can update it for you all to replicate.

avatar image Ravlek STAFF Mar 01 '16 at 10:25 PM

What exact version are you on? I suspect this started happening after you updated to 4.10.3 or 4.10.4. Is this correct? If so, I'm not sure why this would be happening as that particular field should have been added as part of the Xcode 7 update when it does a code sign. However, it probably will work if you change the code to the following:

 if (Version == 0x20200)
 {
             UInt32 TeamStringOffset = SR.ReadUInt32();
 
             // Read the identifier string
             SR.PushPositionAndJump(StartOfBlob + IdentifierStringOffset);
             Identifier = SR.ReadASCIIZ();
             SR.PopPosition();
 
             // Read the team string
             SR.PushPositionAndJump(StartOfBlob + TeamStringOffset);
             Team = SR.ReadASCIIZ();
             SR.PopPosition();
 }
 else
 {
             // Read the identifier string
             SR.PushPositionAndJump(StartOfBlob + IdentifierStringOffset);
             Identifier = SR.ReadASCIIZ();
             SR.PopPosition();
 }

Replace starting at the line uint32 TeamStringOffset all the way to the SR.PopPosition of the team string. Rebuild IPhonePackager.exe and that should resolve the issue. If so, let me know and I will add it to the 4.11 release.

-Pete

avatar image jeffvoigt Mar 02 '16 at 02:46 PM

Well, it got further this time but still threw another exception. Please let me know how I can assist to get this cleared up ASAP. (Added Code and Exception Log).link text

alt text

error_log.txt (7.0 kB)
error_code.jpg (106.7 kB)
avatar image Ravlek STAFF Mar 02 '16 at 03:51 PM

So this is all of the new code to properly code sign on PC when using Xcode 7. Are you building with Xcode 7? If so, are you sure your stub has been rebuilt with Xcode 7 or is it the stock one provided with UE 4.10?

To get around this for now, put all of the code in that function in the following:

 if (Length > 0)
 {
   /* function code here*/
 }

-Pete

avatar image jeffvoigt Mar 02 '16 at 10:13 PM

Apparently, this will not fix it either. Same error. The length is 80 so it still blows up. What else can be done. How can I verify the (stub has been rebuilt with Xcode 7)? I did a full rebuild against Xcode 7.2.1. Is there a file I can send you that you can run through the codepath?

avatar image jeffvoigt Mar 03 '16 at 03:29 PM

FYI, Built another game for testing purposes using a different provision / same valid cert. Same issue. This doesn't appear to be a single project issue.

avatar image Ravlek STAFF Mar 03 '16 at 10:57 PM

Well, 80 is what around what I would expect for a stub built with the latest Xcode, so I am now at a loss. Can you send me the failing stub? I can try to sign it with our certificate here and run through the process in the debugger to see what is going on. I'll have one of our support guys get a hold of you so he/she can get the stub.

-Pete

avatar image Ravlek STAFF Mar 04 '16 at 02:37 AM

Actually, it just occurred to me if the first error is being gotten around with the code I recommended, then this section being read might not match what I am expecting for the new code signing. It may be ok to just read the 80 bytes of data and not try to interpret it. The if statement should probably be changed to see check the version number from the other fix, so you might have to set it in a common area for them both to look at it.If it is versionb 0x20200 then do the code as it stands otherwise, just read it opaquely (i.e. read all of the data in to a byte array). On write out, we'll write the data the new way, which should be fine.

Before trying this tho, store off one of the failed IPAs, so that you can send it to me and I can take a look at it.

-Pete

avatar image MongooseJV Mar 04 '16 at 03:17 AM

Please let me know how I can send you the ipa. It is about 84MB.

avatar image Ravlek STAFF Mar 04 '16 at 02:12 PM

I'll have one of our support members contact you. Also, one of our developers here got this error last night. He was able to work around it by clearing off the build directory on his Mac and upgrading to Xcode 7.2.1. That may work for you. I still want to make sure we have fixes in place to handle this behavior, but it might get you unstuck.

-Pete

avatar image jeffvoigt Mar 04 '16 at 02:20 PM

I'll clear my build directory and let you know. I'm already on 7.2.1.

avatar image Stephen Ellis ♦♦ STAFF Mar 04 '16 at 02:30 PM

Hi Jeff. I've sent you an email to transfer your IPA, please be on the lookout for that. Thanks

avatar image jeffvoigt Mar 04 '16 at 02:32 PM

Yes! I'll share it on OneDrive and reply back w/the link via your email.

avatar image jeffvoigt Mar 04 '16 at 03:52 PM

Deleting the build directory on the mac did not appear to resolve it. Please just let me know the code fixes for it when you are able to resolve it. Thanks, - jv

avatar image Ravlek STAFF Mar 04 '16 at 05:01 PM

Ok, I have something working in which I was able to re-sign the IPA you sent with one of our certificate/provision pairs and deploy it to a device. Obviously it doesn't run, but I am past all of the errors you were seeing (and I did get them as well). The code changes were non-trivial as I am now properly reading the expression operands in a generic fashion. I also want to change how I write things so that I write the same format as what I read. So that change still needs to happen and get verified. All of this should get submitted today and will show up in GitHub. That may be the best approach for you to get this. Let me know if you just want a zip of the code when I am done.

-Pete

avatar image jeffvoigt Mar 04 '16 at 05:03 PM

If you can just link me to the specific GitHub changes I can go from there. Thanks! Will this not make it to 4.11?

avatar image Ravlek STAFF Mar 04 '16 at 05:15 PM

It will make it into 4.11. I just wanted you to get the changes asap :)

avatar image Ravlek STAFF Mar 04 '16 at 07:13 PM

Ok, the code to fix this was just submitted in 4.11 (change 2894857) and should show up in the 4.11 GitHub branch shortly.

-Pete

avatar image jeffvoigt Mar 04 '16 at 08:16 PM

OK Great! Thank you so much for helping me get past this issue. On to the next one I just logged for you all! =)

https://answers.unrealengine.com/questions/385259/bug-4104-configurations-not-making-it-to-ios-devic.html

avatar image jeffvoigt Mar 02 '16 at 04:09 PM

XCode 7.2 (updating to 7.2.1 now).

I'm not sure my stub has been rebuilt. All I do is a Package -> IOS (Shipping Build). I'm not sure how I can verify this for you.

I will update you as soon as the update finishes and the new code is put in.

Thanks, - jeff

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Actually, I accidentally removed some code when I removed some comments just before submitting (been a long day). You will also need 2895015 which also fixes some string alignment errors which you could potentially run into.

-Pete

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answered Mar 04 '16 at 08:59 PM

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Ravlek STAFF
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