Just trying to use remote compilation using c++, etc. Were had it compiling just fine months ago and now we are getting this and I’m not sure why: Seems to have issues reading a file…
MainFrameActions: Packaging (iOS): IPhonePackager: Executing command 'Clean' ...
MainFrameActions: Packaging (iOS): IPhonePackager: Cleaning temporary files from PC ...
MainFrameActions: Packaging (iOS): IPhonePackager: ... cleaning: D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\
MainFrameActions: Packaging (iOS): IPhonePackager:
MainFrameActions: Packaging (iOS): IPhonePackager: Loaded stub IPA from 'D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel-IOS-Shipping.stub' ...
MainFrameActions: Packaging (iOS): IPhonePackager: ... 'D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel-IOS-Shipping.stub' -> 'D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel-IOS-Shipping.ipa'
MainFrameActions: Packaging (iOS): IPhonePackager: Copy: D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel-IOS-Shipping.stub -> D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel-IOS-Shipping.ipa, last modified at 2/25/2016 12:21:58 PM
MainFrameActions: Packaging (iOS): IPhonePackager: Found Info.plist (D:\UE4\UnrealEngine\KeepinItWheel\Saved\StagedBuilds\IOS\Info.plist) in stage, which will be merged in with stub plist contents
MainFrameActions: Packaging (iOS): IPhonePackager: Using mobile provision 'KeepinItWheel' to code sign
MainFrameActions: Packaging (iOS): IPhonePackager: ... Writing updated embedded.mobileprovision
MainFrameActions: Packaging (iOS): IPhonePackager: Looking for a certificate that matches the application identifier 'P6U576V3X6.com.ciinc.keepinitwheel'
MainFrameActions: Packaging (iOS): IPhonePackager: .. Provision entry SN '35EC9569BBF12C49' matched 1 installed certificate(s)
MainFrameActions: Packaging (iOS): IPhonePackager: .. .. Installed certificate 'iPhone Developer: Allen (TEXKRJAPAK)' is valid (choosing it) (range '11/17/2015 10:49:19 AM' to '11/16/2016 10:49:19 AM')
MainFrameActions: Packaging (iOS): IPhonePackager: ... Found matching certificate 'iPhone Developer: Allen (TEXKRJAPAK)' (valid from 11/17/2015 10:49:19 AM to 11/16/2016 10:49:19 AM)
MainFrameActions: Packaging (iOS): IPhonePackager: Found CFBundleVersion string '0.15' and updated it to '0.16'
MainFrameActions: Packaging (iOS): IPhonePackager: Saving IPA ...
MainFrameActions: Packaging (iOS): IPhonePackager: ... Writing updated Info.plist
MainFrameActions: Packaging (iOS): IPhonePackager: Opening source executable...
MainFrameActions: Packaging (iOS): IPhonePackager: IPP ERROR: Application exception: System.IO.EndOfStreamException: Unable to beyond the end of the stream.
MainFrameActions: Packaging (iOS): IPhonePackager: at System.IO.BinaryReader.ReadByte()
MainFrameActions: Packaging (iOS): IPhonePackager: at MachObjectHandling.ReadingContext.ReadASCIIZ() in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 196
MainFrameActions: Packaging (iOS): IPhonePackager: at MachObjectHandling.CodeDirectoryBlob.UnpackageData(ReadingContext SR, UInt32 Length) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1933
MainFrameActions: Packaging (iOS): IPhonePackager: at MachObjectHandling.AbstractBlob.CreateFromStream(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1574
MainFrameActions: Packaging (iOS): IPhonePackager: at MachObjectHandling.BlobTable.(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1773
MainFrameActions: Packaging (iOS): IPhonePackager: at MachObjectHandling.AbstractBlob.CreateFromStream(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1574
MainFrameActions: Packaging (iOS): IPhonePackager: at MachObjectHandling.MachLoadCommandCodeSignature.UnpackageData(ReadingContext SR, Int32 CommandSize) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 2127
MainFrameActions: Packaging (iOS): IPhonePackager: at MachObjectHandling.MachLoadCommand.CreateFromStream(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 741
MainFrameActions: Packaging (iOS): IPhonePackager: at MachObjectHandling.MachObjectFile.(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1223
MainFrameActions: Packaging (iOS): IPhonePackager: at MachObjectHandling.FatBinaryFile.(ReadingContext SR) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 2228
MainFrameActions: Packaging (iOS): IPhonePackager: at MachObjectHandling.FatBinaryFile.LoadFromBytes(Byte[] Data) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 2371
MainFrameActions: Packaging (iOS): IPhonePackager: at iPhonePackager.CodeSignatureBuilder.PerformSigning() in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\CodeSigning.cs:line 756
MainFrameActions: Packaging (iOS): IPhonePackager: at iPhonePackager.CookTime.RepackageIPAFromStub() in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\CookTime.cs:line 350
MainFrameActions: Packaging (iOS): IPhonePackager: at iPhonePackager.Program.Main(String[] args) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 780
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 1.3770958s to run IPhonePackager.exe, ExitCode=1
MainFrameActions: Packaging (iOS): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (iOS): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:1): D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject" -config Shipping -schemename KeepinItWheel -schemeconfig "Shipping" -compress=best -sign -stagedir "D:\UE4\UnrealEngine\KeepinItWheel\Saved\StagedBuilds\IOS" -project "D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject" -provision "KeepinItWheel.mobileprovision" -certificate "iPhone Developer: Allen (TEXKRJAPAK)". See logfile for details: 'IPhonePackager-2016.02.25-12.22.13.txt'
MainFrameActions: Packaging (iOS): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 800
MainFrameActions: Packaging (iOS): at IOSPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) in D:\UE4\UnrealEngine
MainFrameActions: Packaging (iOS): \Engine\Source\Programs\AutomationTool\IOS\IOSPlatform.Automation.cs:line 368
MainFrameActions: Packaging (iOS): at Project.Package(ProjectParams Params, Int32 WorkingCL) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:line 30
MainFrameActions: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212
MainFrameActions: Packaging (iOS): at BuildCommand.Execute() in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 35
MainFrameActions: Packaging (iOS): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 395
MainFrameActions: Packaging (iOS): at AutomationTool.Automation.Process(String[] CommandLine) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 369
MainFrameActions: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 134
MainFrameActions: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
MainFrameActions: Packaging (iOS): at AutomationTool.Program.Main() in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 53
MainFrameActions: Packaging (iOS): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (iOS): Domain_ProcessExit
MainFrameActions: Packaging (iOS): AutomationToolLauncher exiting with ExitCode=1
MainFrameActions: Packaging (iOS): copying UAT log files...
MainFrameActions: Packaging (iOS): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (iOS): BUILD FAILED