UE4 Multiplayer Private Message

Hello,

its me again :smiley: (2nd time so i think i make great process in learning UE4)

Now im on the networking part…
Many peoples have problems with networking, but in most cases not me.

I just didnt get how the server can identify what client is sending a request or to what client the server has to send something:

Example:

[Messag]
John: Hello
Mark: Write me a Private message
------- Basic multiplayer chat, done already
John: /p Mark Hello
→ Now this message should only be displayed for John and Mark like this

You whispered to Mark: Hello
→ John whispered to you: Hello

Question in short: How can i send stuff like messages only to one client and not globally ?