UE4 Multiplayer Private Message
its me again :D (2nd time so i think i make great process in learning UE4)
Now im on the networking part... Many peoples have problems with networking, but in most cases not me.
I just didnt get how the server can identify what client is sending a request or to what client the server has to send something:
[Messag] John: Hello Mark: Write me a Private message ------- Basic multiplayer chat, done already John: /p Mark Hello --> Now this message should only be displayed for John and Mark like this
You whispered to Mark: Hello -> John whispered to you: Hello
Question in short: How can i send stuff like messages only to one client and not globally ?
asked Feb 25 '16 at 06:44 PM in Blueprint Scripting
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