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Problem with head/camera rotation

Hi,

i tried to solve my problem on my own, used google and the search in answerhub. I just can't get an answer. Hope you can help me!

Problem: While not moving (use controller rotation yaw=0) i want my firstperson character to turn only his head and not the body. I got my camera bound to a bone socket in the head. It works not like it's supposed to. If i look to the right, then start moving (use controller rotation yaw=1) the body and camera are facing the correct direction but the head is still in his 'look-over-right-shoulder'-mode. So camera and head bone are not sync. anymore. This is just an example and works for every direction the same wrong way. Any idea?

alt text [Picture 1: Save player rotation in the variable 'mouse rotation']

alt text [Picture 2: Set head movement in Animation Graph]

alt text [Picture 3: Strange result of head movement after running -> I'm looking down but the head looks the opposite way]

alt text [Picture 4: Anim Graph settings for 'Tranform (modify) Bone']

Product Version: UE 4.10
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mouse_rot.jpg (28.1 kB)
mouse_rot_pt2.jpg (71.8 kB)
mouse_rot_pt3.jpg (78.8 kB)
mouse_rot_pt4.jpg (37.5 kB)
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asked Feb 25 '16 at 07:51 PM in Blueprint Scripting

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t_0mmy
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