Problem with head/camera rotation
i tried to solve my problem on my own, used google and the search in answerhub. I just can't get an answer. Hope you can help me!
Problem: While not moving (use controller rotation yaw=0) i want my firstperson character to turn only his head and not the body. I got my camera bound to a bone socket in the head. It works not like it's supposed to. If i look to the right, then start moving (use controller rotation yaw=1) the body and camera are facing the correct direction but the head is still in his 'look-over-right-shoulder'-mode. So camera and head bone are not sync. anymore. This is just an example and works for every direction the same wrong way. Any idea?
[Picture 1: Save player rotation in the variable 'mouse rotation']
[Picture 2: Set head movement in Animation Graph]
[Picture 3: Strange result of head movement after running -> I'm looking down but the head looks the opposite way]
[Picture 4: Anim Graph settings for 'Tranform (modify) Bone']
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