Why is my static mesh completely missing on import?

I’m using the updated Blender fbx exporter to export an extremely simple, static mesh and attempting to import the resulting fbx into unreal. It imports “succesfully” with just a warning I’m sure I can safely ignore (fbx provided is of version 7.4, where UE expects 7.3), but the mesh is missing in the mesh preview (within the edit window).

Quite frustrated at this point. Thanks for any help!

Normals were backwards…can’t win em all.