I’ve been working on packaging my game and when I play, I get this error:
[2016.02.25-19.37.26:474][ 88]LogScript:Warning: Attempt to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
[2016.02.25-19.37.26:474][
88]LogScript:Warning: Accessed None
CharacterSelectionCharacter_C
/Game/Maps/CharacterSelection.CharacterSelection:PersistentLevel.CharacterSelectionCharacter_C_0
Function
/Game/Character/Blueprints/CharacterSelectionCharacter.CharacterSelectionCharacter_C:ExecuteUbergraph_CharacterSelectionCharacter:0C5E
The thing of it is, the CharacterSelectionCharacter is the character for the GameMode for a character selection. I’m a bit puzzled as to how to track this down?
Function you trying to access is not editor only, besides there is no editor only stuff exposed by default, something wrong with packaged stuff, problem is ExecuteUbergraph
Other possible reasons is that for some reason you got 2 diffrent asset versions, which one dont have property that you trying to access. Try clean up your project (delete Intermidiate?) and repackage again, check if everything is ok ExecuteUbergraph. If this still this happening try to rebuild or even redesign part of blueprint related to that function