I have a basic third person style character and i add a blueprint actor to the characters hand socket (a blue print with a mesh in it). Every time i do this though my movement of the character becomes horribly distorted. Pressing forward the character strafes quickly to the side and is soon stuck. As soon as i remover the child blueprint ( parented to the skeletal mesh so it can use the socket) the game movement runs fine again.
Im at a loss how this is happening and i havent come across anyone having a similar issue
attaching a static mesh works okay, but I want to attach the weapon being a skeletal mesh; for animations, sockets etc. Having it in its own blueprint lets me dynamically choose it.
I ve tried using the add skeletal mesh component, but theres no input to allow a varaible to pick the mesh like i can do with a blueprint class. It seems like you can only select the mesh from the details panel