Physx collision hulls not importing?

I don’t seam to be able to get collision hulls to import anymore.

I am using 3ds Max 2010, with physx 3.3, I add a kinetic body and set up the collision shapes (hulls) and export.

When I import them into unreal, they are missing.

This used to work I am sure, any thoughts ?

Sorry forgot about export collision volumes on in Physx tools

hi, I meet the same problem. Where can I turn export collision volumes on?