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How can I simulate physics on a slaved object for collisions?

I currently have a sword slaved to the position of a motion control. I'd like to use the OnComponentHit event to detect hits so I can get the normal impulse / hit information. I read that both objects are required to be simulating physics to generate OnComponentHit events, but I haven't found a way yet to start simulating physics on the sword while keeping its positioned slaved to the motion control. Does anyone know how this might be accomplished?


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asked May 02 '14 at 12:41 AM in Using UE4

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