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Is there options to add folders when packaging?

In my third party folder I included a bunch of python files which will be called during runtime. However they seem to be ignored when I package the game and thus cause crushing later.

The use of web browser also causes error with

      Failed to get CEF3 DLL handle: The specified module could not be found. (126) error after packaging.

I had to manually move the CEF3 module to the packaged version as well. Is it possible to change the setting somewhere so I don't have to do them each manually?

I was also looking to exporting my game into Andriod but I think if the same thing happens the program will definitely crush in Android as well.

Thanks in advance

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asked Feb 25 '16 at 11:08 PM in Packaging & Deployment

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Project Settings -> Packaging -> (Advanced Section) -> Additional Non-Asset Directories to Copy.

I'm guessing they should be copied as loose files, in which case "Additional Non-Asset Directories to Copy" is the correct setting. If they do need to go into the package, use "Additional Non-Asset Directories to Package" instead.

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answered Feb 25 '16 at 11:48 PM

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Jamie Dale STAFF
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avatar image FrankKappaPride Mar 03 '16 at 07:51 PM

Thank you for answering, but is there a similar way to deal with Android packaging as well? The non-asset directories to copy seems to be not working

avatar image Jamie Dale STAFF Mar 14 '16 at 02:20 PM

I checked with someone from the Platform team, and they say that it does work, but they're packaged into the OBB. If you need them loose for fopen/etc, you'll need to use the UE filesystem and write them to GExternalFilePath (the app private sandbox file directory).

avatar image Muzaheed Aug 20 '16 at 01:47 PM

"you'll need to use the UE filesystem and write them to GExternalFilePath (the app private sandbox file directory)."

can u plz explain what u mean by write? any example form engine source code?

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