Multiple object manipulation inside BP causing crash

Hello, i got stuck by a small reproducible bug using Blueprint. I made a simple BP with 8 nested objects. 4 decals and 4 lights. When i select either multiple decals or lights and change their color or texture - it’s like russian roulette. Sometimes it works for 2-3 changes and then just crashes the editor, sometimes it happens directly. I’m not sure whats going on there.

The color changer popup bug is still there (latest 4.10.4), offset color change window with a happy smile on its face not telling you you’re going to loose an hour of work. I kinda started to press the save button after every operation. I might be wrong about…but 4.6 back in the days was a lot more stable. Nowadays i kinda get 20-30 uncommon editor crashes per work day, literally just looking at the screen - doing nothing more than just selecting assets or moving simple assets like boxes. UE4 code got a cold? Needs some tea with honey.

Best, Toby

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end.
  3. Could you provide screen shots of any blueprints that may be involved?

Hello Rudy,

yeah give me some time tomorrow to provide you with a detailed list of steps.
I will try to reproduce it inside a clean project. Thank you for the response! :slight_smile:

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.