Why are UCX Collision Primitives Disappearing after Import?
When I import an fbx model from Maya with custom collision, the collision doesn't work. The collision meshes disappear in the Engine, so it appears to recognize the prefix. But I can't see them in the editor. The number of collision objects is said to be "0" too.... I'm not sure what's wrong.
Oh I got it fixed I just needed to do an underscore before the number. UCX_sm_houseA_##
answered May 02 '14 at 03:46 AM
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