Playing Cutscene After Enemy Destroyed?

Hello everyone, I’m trying to create a cutscene that plays when the player has defeated all the enemies within the scene.

However, this isn’t working and I can’t really see any way of doing this apart from on the picture.

Any help would be gladly accepted and much appreciated. Thanks.

Hi Komsur,

You could do something like this for checking if all enemies are dead.

Then you could use a Blueprint interface to interact between the gamemode blueprint and the level blue print.

I have used Event Dispatchers with great success for talking to a blueprint and calling a function on a blue print. you could use this to bind it to a custom function on the level blueprint to play the matinee.

A good tutorial for Event Dispatchers is UE4 Event Dispatchers - YouTube

A good tutorial for Blueprint Interaces is - YouTube