Projectile homing player?
All tutorials in youtube and unreal are about a projectile homing the enemy. I cannot find any way to make some enemy projectiles chase the player im controlling. I set the homing box in projectile movement to true. I know there is the functions set homing target and set is missile homing but I don't know how to use them correctly. can someone show me how to make the projectiles home me and rotate to the position of the character the best way?
asked Feb 26 '16 at 01:26 PM in Blueprint Scripting
I have provided and example below of an object that will track the player. I have also included in the example how to switch the target. I hope that this information helps.
In this example I have created this blueprint within the blueprint of the object that will be moving. If you would like to change the target that the object is tracking you will want to change the top actor location to the actor you would like to for the object to track. If you would like to change how quickly the object moves, you will want to change the float value that is currently set to 5 in the example.
Make it a great day
answered Mar 03 '16 at 08:52 PM
Rudy Q ♦♦ STAFF
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