Overlap depth threshold?
Let's say I have two 100cm l*w*h cubes in UE4 which I stack on top of each other with 100cm distance between their centers, so practically 0cm distance between the touching faces. Now when I do an overlap test, the engine will dispatch an overlap between those two cubes. However I don't want an overlap to occur at that distance, instead only when they are already for example 1cm into each other.
I don't want to move the cubes farther away from each other than bementioned 100cm. I neither want to shrinken the collision meshes, since in a different aspect of the game I want precise collisions.
So is there any way I could get the penetration depth of an overlap, or maybe there is already some kind of parameter for this threshold?
asked Feb 26 '16 at 03:47 PM in C++ Programming
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