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Light Problem on a mesh UE4

Ok guys. I imported a roof in unreal.. When i build it has some light problems.. It doesn't show me any errors.. The shadow is just visually wrong. I noticed that it only has that problem when the Lights ( Light source + SkyLight ) are Stationary (Mobility). When i changed the Light mobility to movable.. Everything seems fine.. So the combinations i tried are Static/Static(Mesh), Movable/Static, Movable/Movable, Static/Movable.. The thing is that i can't understand where the problem with the stationary lights is.. I mean is it in the mesh? In the Uv Map? In UE4? I'll provide some photos so you might understand what the problem is.. (Uv photos ( there are x3 different materials so they don't overlap in the 1x1 uv map) , Mesh with stationary light photo ( my problem) , And mesh with movable lightsalt text

Product Version: UE 4.9
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asked Feb 26 '16 at 05:12 PM in Using UE4

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