How to detect collisions of a pawn, where the rootcomponent is empty?
im currently extending the Flying C++ example and I am currently working on my Pawn. However for some specific reasons, my plane is not located at the root, but is a child of the root. (see image)
Now I have some trouble detecting collisions. My static mesh(PlaneMesh) already has a collider. If i turn physics on for my PlaneMesh, collisions are detected, but my plane falls right from the sky ..but without my Root. And my PlaneMesh is not affected anymore by moving the root.
Then I tried replacing the Root with a UBoxComponent to activate Physics on the Box and to detect collisions. But on this version my whole UE4 crashes after ~4 sec of playing. On this setting, I also get this warning:
So here are my questions:
Thanks for the help :) Greetings.
asked Feb 26 '16 at 06:45 PM in Using UE4
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