Why is Temporal AA texture blurring on movement?
A number of other AnswerHub questions seem to be related to this issue, but are there plans to allow users modify the Temporal AA settings to reduce the blurring of textures that occurs after motion?
Such as the ability to reduce the amount of frames that are sampled (in an attempt to force a faster convergence, so that there isn't a noticeable half second delay after movement stops where textures go from blurry to highly detailed?) Perhaps this would result in worse AA but quicker collection times and thus less of a noticeable "eyes-focusing" effect?
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