GatherText deleting changes when run
We're running into a serious problem after our loc team mistaken localized some strings that are referenced in blueprints.
Normally, simply changing the strings in the Game.archive and running GatherText again would solve this issue. But as we've noticed recently, any time changes are made to the Game.archive and GatherText is run, the process somehow reverts the localized string back to it's previous iteration.
So, when I change this:
When I run the GatherText process again my changes are wiped completely.
If unfixed, this issue will prevent us from shipping localized languages when our game goes live next week - PLEASE HELP!
For Reference - These are the steps we're following for our project:
Any help with this is greatly appreciated - Thanks in advance!
Is your gather process setup to perform an import and export to .po?
If so you're likely importing the old changes in your .po which is stomping on your manual changes to the archive. Either stop importing or just make the change in your .po file instead.
This is caused by an order of operations issue and the fact that none of the changes have timestamps so the merging process has no idea which string is newest, so it assumes you're importing the newest data.
answered Feb 26 '16 at 08:36 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here