Teleport/ActorLocation Being Reset?
I've created an event where I would like the player to be moved to a specific point, a vector that I captured from previous gameplay.
I've tried everything, Teleport, Move Component To, SetActorLocation, and ect. And they all seem to work fine, but only for a split frame or two. Every single time, the player is moved back to where he/she was a second ago. What am I doing wrong?
asked Feb 26 '16 at 09:58 PM in Blueprint Scripting
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