I've NEVER been able to successfully build/package in any configuration, but until now it hasn't been a problem. I've got most of the core game mechanics in place, and I'm ready to package it out to deploy on my test machines, but I cannot get any successful builds. It appears that most errors are coming from a crapload of assets I don't even use (and I've removed all map files that are not being used). I'm getting extremely frustrated now. I've wasted way too much time on something that should be relatively quick and automatic. I have NO idea what is going on. I've already spent the last two hours going through and saving literally HUNDREDS (maybe thousands, who knows...) of assets that I don't even use because the earlier log files said they needed to be resaved.
Anyway, any help or pointers would be appreciated and needed! I'm stuck now.
Here's the link to the file on my Google Drive: https://drive.google.com/file/d/0B4z_YiEw7iZpWHVlYWREY3hZelE/view?usp=sharing
asked Feb 27 '16 at 12:03 AM in Packaging & Deployment
Okay, I managed to fix this, and this is what I've done which ultimately led to the solution:
I have my LabyrinthGameMode which kept giving me the cryptic errors as shown above with the pins. As I had posted above, I highlighted and deleted all the BP nodes from this (in one fell swoop) and did another refresh all nodes, to which there were, of course, no errors since there weren't any nodes to have errors. (Well, not entirely true... I DID leave the RED event nodes there so that my other BPs wouldn't error out, but those were all that were in here.)
For fun, I did a cook for Windows, which worked (since there weren't any of these errors anymore), but failed because there wasn't an executable.
SOOOOO.... I did a Package Project->Windows->64-BIT again, and this time it went through without a problem. Just for fun I decided to play the executable that was built just to see how pathetic and broken my game was with an empty LabyrinthGameMode only to be shocked and amazed to discover that the game actually played perfectly.
Back in my LabyrinthGameMode BP I did a CTRL+Z to undo the delete I did earlier, then compiled and saved again. And this time the refresh nodes didn't give me any errors.
I tried another Windows Package, and, again, this one went through (and played) flawlessly.
Don't really know what was the key, but this was what I did and it's working now. I'm VERY happy about this! I can finally take my game to my other PCs and playtest the heck out of it. (Oh no! I have to PLAY?? Awwwww.... Well, if I MUST...) :)
answered Feb 28 '16 at 01:00 AM
In the nodes that you're having issues with, such as /Game/FirstPersonBP/Blueprints/LabyrinthGameMode.LabyrinthGameMode - can you open those Blueprints and go File->Refresh all nodes
That worked for me once. No idea how it gets in this state.
answered Feb 27 '16 at 07:35 AM
Some folders from the market place may sometimes be misspelled, be sure the the spelling is correct for everything. If a single folder is misspelled then it gives you an unknown error, check folder names not asset names
answered Feb 27 '16 at 08:16 AM
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