How do I change or swap a characters collision object for select actions?
I setup my side scrolling game character to slide on an input using a montage animation. After hooking everything up in the blueprints it seems to work fine aside from not being able to change the collision capsule.
I can add a box component at the size I need for the slide in addition to having the default capsule but I need to be able to say use "slide collision" component while sliding and when you're not sliding use the default capsule.
Are there blueprint nodes that support this kind of collision swapping? What are they called and where would they go in the characters blueprint? My setup uses the 3rd person blueprint as the base if that helps.
asked Feb 27 '16 at 12:09 AM in Blueprint Scripting
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