Destructible physics problem

So the problem right now I have is that we have a wall of destructible built with bricks and the bricks are put there one by one. The problem though is that when the wall gets too high and has physics enabled it falls over. Nothing else at all is touching it and I am not sure if it is somehow intended, but it wouldn’t fall like that in real life :{ If someone ever encountered this any help would be amazing.

Make sure the bricks are perfectly aligned and that the colliders are flat where they touch

This is a workaround, but if everything else fails, lock the X and Y coords of the bricks and only unlock them when any collision happens.

The constraint options aren’t there for destructibles