i’ve got an issue with Mutliplayer LAN.
when a player enter in game (two player, Host and Client), the animation blueprint of player it get all booleans variables from FirstPersonCharacter (Jog,crouch.prone,aim ecc.ecc.) to start transition with animations, but, i don’t know why, it gets all variables from all player in game, for example, when i press SHIFT to run it get the variable Jog? TRUE from my player and variable Jog? FALSE to other character, beacause it’s stopped, and my playuer doesn’t run properly.
i tried to print variable Jog? to screen.
SHIFT doesn’t pressed
Jog? false
Jog? false
Jog? false
Jog? false
Jog? false
Jog? false
ecc.ecc.
SHIFT pressed
Jog? false (other character in server)
Jog? true (my player)
Jog? false
Jog? true
Jog? false
Jog? true
Jog? false
Jog? true
ecc.ecc
Sorry for my bad english.