TMap replication still not supported?
TMap replication still seems unsupported, or am I doing something wrong?
A mention of this is here already: https://forums.unrealengine.com/showthread.php?13133-TMap-lt-gt-Replication-exposing-to-Unreal-reflection&p=446346&viewfull=1#post446346
Trying to get it to replicate seems to always lead to "Deprecated Code Path" in PropertyMap.cpp
asked Feb 27 '16 at 06:31 PM in C++ Programming
I am posting this in case it might be useful as a simple starting place for someone. Tested in 4.19 only, and only for simple types (ie. FString). The TMAP is placed inside of a USTRUCT where NetSerialize moves key/values between TMAP and TARRAY's before/after network transport.
answered May 08 '18 at 05:51 PM
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