FLoadingScreenAttributes during SeamlessTravel
Hello, I have a problem with SeamlessTravel and TranstionMaps.
-Player flow is as follows: MenuMap ->(FLoadingScreenAttributes) -> LobbyMap -> SeamlessTravel(FLoadingScreenAttributes or UUserWidget) + TransitionMap -> MatchMap.
-When player moves from MenuMap to LobbyMap, I can use a slate widget (FLoadingScreenAttributes) to display a loading screen or a movie, and it works smooth and perfectly.
-But when player moves from LobbyMap to MatchMap using a SeamlessTravel+TransitionMap, the same loading screen with the same FLoadingScreenAttributes is never seen (I can see a BP_SkySphere on the TransitionMap).
The loading screen code in both transitions is this:
-Is not possible to use loading screens (FLoadingScreenAttributes) during SeamlessTravel and TransitionMaps?
-However, I am able to use as an alternative a UUserWidget and add to Viewport but the animation freezes for a few seconds during the SeamlessTravel+TransitionMap:
Any tips? Thx!
Whenever absolute travel occurs, if there is a valid loading screen, it will play the movies and widgets you've specified in
It should be possible to manually start and stop the loading screen in your
answered Aug 23 '16 at 08:22 PM
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