Hello, How can I change the Widget Switcher index from inside my first person character blueprint?

I would like my players to be able to press Q and E to cycle through information panels.

I already have the code for the input and am setting an index from 0-6 (for 7 panels). Doing a print to screen (debug) shows that the number is updating correctly.

How can I force the widget switcher in my game hud to update the index when the player presses the Q and E keys?

In the graph of the UMG you could just read the index on EventTick() and call SetActiveWidgetIndex().

Let’s day that you have an UPROPERTY like WidgetIndex in your player controller

GetPlayerControler → Cast to MyPlayerControler → WidgetIndex goes into EventTick()->SetActiveWidgetIndex()

Thank you for pointing me in the right direction Plosnita! Much appreciated!