Texture loses alpha on export
I picked up some textures from an asset pack. The textures are too large, so I wanted to downscale them in Photoshop. When I export them though, the alpha disappears. The result looks like the in-engine thumbnail, where the edges bleed all the way out to fill the empty space. I also can't find any way to just grab the source files from the asset directly without first adding them to a project, so I'm stuck. Is there any way to export the textures properly, with the alpha channel intact?
When you open it in Photoshop is the alpha channel info there? And are you sure you are exporting in a format that supports alphas like .tga?
answered Feb 28 '16 at 03:40 AM
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