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AICharacter ignores steps and walks half way through before getting stuck. know a fix?

Weird part is, my AiCharacter would traverse stairs just fine some weeks back when I first started. I dunno what happened between now and then but stairs give him a hard time now. The only thing I remember changing to make it work in the first place is change the max step height in either the character blueprint or in the navmesh settings in project settings. Anyone know a fix?

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Product Version: UE 4.8
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asked Feb 28 '16 at 12:36 AM in Blueprint Scripting

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