You can use Get All Socket Names to get the socket names as an array and Get Socket Transform node to get location, rotation and scale values of the socket name you enter.
I think, i have found the solution. The function “FindSocket” for StaticMeshes exists, but it is not BlueprintCallable. Would be nice, if Epic Games could add this line of code. I am trying to avoid C++ whenever possible, but now i have made a plugin and copy this function into it with the BlueprintCallable functionality.
I have made a test project with 4.9. Maybe we are talking past each other. I think you have a StaticMeshComponent. What i need is just StaticMesh withount in scene.