I just updated to UE4.10 today
however when i tried testing packaging , none of my objects were found
In development mode, i get errors for all my referenced objects in my code. I swear I remember having this issue once before but have no idea on how to solve it
The issue is from how the asset reference is copied from the editor to the clipboard.
When you copy a reference from an editor asset you get AssetType’Path’, e.g. :
PaperFlipbook’/Game/sprites/…/’
Make sure that you delete the asset type and ’ from both ends as you only need the path to the asset.
like PonyAsset(TEXT(“/Game/sprites/pony/ponyanim2”)) ? That’s not working either if that’s the case