ServerTravel doesn't take clients
I've been following this tutorial on youtube and have it set up and working but if I recreate it in a different project then it doesn't take the clients. Is there a reason for this or am I missing something?
asked Feb 28 '16 at 02:32 PM in Blueprint Scripting
I got it to work, thanks to this post: https://answers.unrealengine.com/questions/174394/servertravel-in-blueprint.html.
Just run it in Standalone, because there is something about playing it in the editor that doesn't work right now.
You can also click the down arrow next to the Play button and go to Advanced Settings, then uncheck Use Single Process. Just make sure you select the Play As Client option in the dropdown below (Editor Multiplayer Mode), because the other two don't work right now either.
answered Mar 06 '16 at 04:00 AM
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