How do I spawn an AActor from c++?
I followed the instructions on the wiki, but I cannot get my code to compile. I am trying to spawn an AActor from a ACharacter derived class. Here is my code
Here is the error: Error C2661 'UWorld::SpawnActor': no overloaded function takes 12 arguments CaptureTheFlag
But the wiki says it does have 12 arguments.
Just in case you didn't: You need to state what actor type your spawner is Look at my example: ** You need to include the Flagclass header in the cpp or header fileto the character class in order for this current class to know what flag is
//what do you need the flag spawned from? a socket? the actor? componet?
it's a lot more simple :)
You can also make the flag a part of the character as a component if you needed but there's a little more to that
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