Why are reflections always drunk?
Hi. ive been getting this problem since i started this project and ive been getting this effect on windows too. i thought id fix it up as i get closer to finishing it but i noticed that this problem doesnt only happen on my windows. its also occuring basically on every reflective surface that i have. why are the reflections kind of inverted or something. its like reflecting itself instead of the thing in front of it? and with windows. it reflects the frame instead of the building (or anything infront of it that it should be reflecting instead. heres a picture of what im talking about.
as you can see the glass panel should be reflecting the wall infront of it. but instead, its like redrawing what is beside it as it is (without reflecting or inverting the objects. at first glance you already know that somethings wrong with the reflection. how can i fix it? thank you very much for your time.
btw the glass material is an instance of a duplicate of the M_glass material from the starter content with a little higher metallic and opacity values (i changed some of the constant nodes to scalar)
asked Feb 28 '16 at 04:36 PM in Rendering
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