Mouse Over Event Still Firing after Disabled. BUG?

Hello

In my widget Blueprint I hiding mouse cursor and disabling hover event over time if cursor wasn’t moved and it works perfectly, then I can keep controlling my buttons selection using user or keyboard focus.

But if mouse cursor was hovering any of the buttons when fired event to hide cursor and disable hover event, then I can`t control my selection anymore, only if i move my mouse cursor away from buttons i can control it again.

I was using Mouse hover event Disabled, changing game inputs methods, disabling and focusing to the selected button user or keyboard focus again but nothing helps, the hover event still firing.

It looks like BUG

Also by the way question.

It is possible to control selection using user focus or keyboard focus, ignoring when mouse hovering button if I not moving cursor, and return control to mouse if it start moving?

Version 4.10.4

Please see my blueprint attached, may be you have better ideas to how to implement this, I was trying override function on mouse move before, but it dint work how i was expecting :frowning:

Thank You

It appears that this bug still existent in 4.25.4.