How does unreal engine handle memory?
Hi! im doing a scene with 12 buildings. im using a lenovo y510p i7 4700MQ @2.4ghz turbo boost @ 3.4ghz/ 8GB Ram/ dual gt755m sli mode. In the image below are six of them. Later, as i finish detailing, i will copy those and rotate them and place them on the right side which makes for a total of 12 buildings. as you can see i already have 4000 actors in the level and whenever i build my lighting i watch my resources and all that remains is about 1gb of ram. so my question is: how does unreal utilize memory? if i actually do as i plan (not to mention that by the end, as i finish detailing it will grow up to 10k actors plus a number of foliage that i will insert from the kite demo) will it still use the same memory as if it is only using what is available? or will it ask for more ram and crash if i dont give it to her? thanks! i really want to understand more so i can properly use the engine. thank you very much!
asked Feb 28 '16 at 04:57 PM in Rendering
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