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UE4 4.11.0 OpenGL Crashes

Hi! I'm using latest source code from GitHub and -opengl keeps crashing on me.

Log:

 [2016.02.28-16.50.48:901][  0]LogRHI: Initializing OpenGL RHI
 [2016.02.28-16.50.48:901][  0]LogRHI:   GL_VENDOR: NVIDIA Corporation
 [2016.02.28-16.50.48:901][  0]LogRHI:   GL_RENDERER: GeForce GT 740M/PCIe/SSE2
 [2016.02.28-16.50.48:901][  0]LogRHI:   GL_VERSION: 3.2.0 NVIDIA 361.43
 [2016.02.28-16.50.48:902][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler

Call Stack

 UE4Editor-OpenGLDrv.dll!PlatformGetNewRenderQuery(unsigned int * OutQuery, unsigned __int64 * OutQueryContext) Line 878    C++
  UE4Editor-OpenGLDrv.dll!FOpenGLBufferedGPUTiming::StartTiming() Line 413    C++
  UE4Editor-OpenGLDrv.dll!FOpenGLGPUProfiler::BeginFrame(FOpenGLDynamicRHI * InRHI) Line 125    C++
  UE4Editor-RHI.dll!FRHICommandList::BeginFrame() Line 1291    C++
  UE4Editor.exe!TGraphTask<`FEngineLoop::Tick'::`9'::EURCMacro_BeginFrame>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> & NewTasks, ENamedThreads::Type CurrentThread) Line 886    C++
  UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) Line 779    C++
  UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 526    C++
  UE4Editor-RenderCore.dll!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent) Line 310    C++
  UE4Editor-RenderCore.dll!FRenderingThread::Run() Line 434    C++
  UE4Editor-Core.dll!FRunnableThreadWin::Run() Line 74    C++
  UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() Line 23    C++
  [External Code]    

Code from OpenGLWindows.cpp:

 HGLRC Context = GetCurrentContext();
 check( Context );

Seems like it completely missing the context ... puzzled ... Any hints what to try out to get around it? Thanks!

Product Version: UE 4.11 Preview
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asked Feb 28 '16 at 05:04 PM in C++ Programming

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Jakub Gemrot
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