UE4 4.11.0 OpenGL Crashes

Hi! I’m using latest source code from GitHub and -opengl keeps crashing on me.

Log:

[2016.02.28-16.50.48:901][  0]LogRHI: Initializing OpenGL RHI
[2016.02.28-16.50.48:901][  0]LogRHI:   GL_VENDOR: NVIDIA Corporation
[2016.02.28-16.50.48:901][  0]LogRHI:   GL_RENDERER: GeForce GT 740M/PCIe/SSE2
[2016.02.28-16.50.48:901][  0]LogRHI:   GL_VERSION: 3.2.0 NVIDIA 361.43
[2016.02.28-16.50.48:902][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler

Call Stack

UE4Editor-OpenGLDrv.dll!PlatformGetNewRenderQuery(unsigned int * OutQuery, unsigned __int64 * OutQueryContext) Line 878	C++
UE4Editor-OpenGLDrv.dll!FOpenGLBufferedGPUTiming::StartTiming() Line 413	C++
UE4Editor-OpenGLDrv.dll!FOpenGLGPUProfiler::BeginFrame(FOpenGLDynamicRHI * InRHI) Line 125	C++
UE4Editor-RHI.dll!FRHICommandList::BeginFrame() Line 1291	C++
UE4Editor.exe!TGraphTask<`FEngineLoop::Tick'::`9'::EURCMacro_BeginFrame>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> & NewTasks, ENamedThreads::Type CurrentThread) Line 886	C++
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) Line 779	C++
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 526	C++
UE4Editor-RenderCore.dll!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent) Line 310	C++
UE4Editor-RenderCore.dll!FRenderingThread::Run() Line 434	C++
UE4Editor-Core.dll!FRunnableThreadWin::Run() Line 74	C++
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() Line 23	C++
[External Code]	

Code from OpenGLWindows.cpp:

HGLRC Context = GetCurrentContext();
check( Context );

Seems like it completely missing the context … puzzled … Any hints what to try out to get around it? Thanks!