How to edit a StaticMesh converted from a BSP in 3DS MAX?

Hello! i’ve been using BSPs lately and i find it easier to build simple geometry with it within the engine as opposed to building them in 3ds max and importing them as it is quite a tedious task considering that they can be built inside the engine much more precisely. I was wondering how can i export a Static mesh which i converted from a BSP to 3ds max? so that i can map some custom uvs in it. and also. is it possible to export the Staticmesh’s(from BSP) UVs so it can be mapped it photoshop? Thank you very much for your time good and wonderful experts!

Hi!

You have to find the converted object in the content browser. Right click on static mesh asset and select “Export” in the drop-down menu.

WOWWW! THANK YOU VERY MUCH! YOU SAVED ME A LOT OF TIME!!! THANKS SVV3DUDN!!!