Update player score puzzle game

Okay, so I’m not great at scripting and new to UI, so I’m having some trouble.

I’ve got the puzzle game template up, I’m using a static camera, and I have it set that so when the user touches or clicks a ball, the ball is destroyed.

I’m struggling with the UMG tutorials and trying to figure out how to script in blueprints to display the player’s score and add to that score every time the user ‘kills’ a ball.

I’ve confused myself to the point that I’m hopelessly lost, so I’d really appreciate some help. Thanks in advance.

Do you have a HUD class? If so, use the “Draw Text” node in the HUD class’s BP (The one under the “HUD” category. Not the one under the “Paint” category), and make its text equal to the player’s score.

Be sure to check out:
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprints_HUD/1_1/index.html