After using visibility tool, foliage stuck in air

I recently applied a landscape mask to my Landscape Auto Material, and created a landscape hole with the visibility tool, then modulated the area a little. Later i noticed that foliage was stacking up into the air.

I already recompiled shaders, used all the landscape tools to erase foliage, but the foliage stays in the air.

ANy idea how to resolve this issue? Thanks!

It seems i fixed it with the following action:

Landscape Merge tool. Select affected landscape section, hit CTRL + C then click Clear Gizmo Data (Landscape tool sculpt panel).

After re-adding a visibility hole the issue is back :confused:

Strange enough, i added a bigger visibility hole, undone it, recompiled shaders, and the foliage is gone.