Error Building On Android

I keep getting the following error when attempting to launch on android. I installed AndroidWorks. I am on OSX, I get the same error using github source or the installer on 4.10.4. This is on a new blank project c++

Error:

vel: mono: clang: error: linker
command failed with exit code 1 (use
-v to see invocation) LogPlayLevel: mono: -------- End Detailed Actions
Stats
----------------------------------------------------------- LogPlayLevel: mono: ERROR: UBT ERROR:
Failed to produce item:
/Users/josh.moore/MyProject/Binaries/Android/MyProject-armv7-es2.so
LogPlayLevel: mono: Total build time:
1324.06 seconds LogPlayLevel: CommandUtils.Run: Run: Took
1324.471538s to run mono, ExitCode=5 LogPlayLevel: BuildCommand.Execute:
ERROR: BUILD FAILED LogPlayLevel:
Program.Main: ERROR: AutomationTool
terminated with exception:
LogPlayLevel: Program.Main: ERROR:
Exception in
AutomationUtils.Automation: Command
failed (Result:5):
/Users/josh.moore/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe
MyProject Android Development
/Users/josh.moore/MyProject/MyProject.uproject
-remoteini=“/Users/josh.moore/MyProject”
-noxge -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details:
‘UnrealBuildTool-2016.02.28-19.44.36.txt’
LogPlayLevel: Stacktrace: at
AutomationTool.CommandUtils.RunAndLog
(System.String App, System.String
CommandLine, System.String Logfile,
Int32 MaxSuccessCode, System.String
Input, ERunOptions Options,
System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in unknown>:0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2
EnvVars) [0x00000] in unknown>:0 LogPlayLevel: at
AutomationTool.CommandUtils.RunUBT
(AutomationTool.CommandEnvironment
Env, System.String UBTExecutable,
System.String CommandLine,
System.String LogName,
System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in unknown>:0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary2
EnvVars) [0x00000] in unknown>:0 LogPlayLevel: at
AutomationTool.UE4Build.BuildWithUBT
(System.String ProjectName,
System.String TargetName,
UnrealTargetPlatform TargetPlatform,
System.String Config, System.String
UprojectPath, Boolean ForceMonolithic,
Boolean ForceNonUnity, Boolean
ForceDebugInfo, Boolean ForceFlushMac,
Boolean DisableXGE, System.String
InAddArgs, Boolean ForceUnity,
System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in unknown>:0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable1 InDeleteBuildProducts,
Boolean InUpdateVersionFiles, Boolean
InForceNoXGE, Boolean
InUseParallelExecutor, Boolean
InForceNonUnity, Boolean InForceUnity,
Boolean InShowProgress,
System.Collections.Generic.Dictionary`2
PlatformEnvVars) [0x00000] in
:0 LogPlayLevel:
at Project.Build (BuildCommand
Command, AutomationTool.ProjectParams
Params, Int32 WorkingCL) [0x00000] in
:0 LogPlayLevel:
at BuildCookRun.DoBuildCookRun
(AutomationTool.ProjectParams Params)
[0x00000] in :0
LogPlayLevel: at
BuildCookRun.ExecuteBuild () [0x00000]
in :0 LogPlayLevel:
at BuildCommand.Execute () [0x00000]
in :0 LogPlayLevel:
Program.Main: AutomationTool exiting
with ExitCode=5 LogPlayLevel:
Domain_ProcessExit LogPlayLevel:
Completed Launch On Stage: Build Task,
Time: 1330.548184 LogPlayLevel: RunUAT
ERROR: AutomationTool was unable to
run successfully.

Full Output Log:
link text

Main log file:
link text

EDIT:
I was able to package in 4.9.
OSX Version 10.11.3
AndroidWorks 1R1

I have reinstalled android works and unreal engine and still get the same error.

Hello joshmmo,

So that we have more information, have you been able to launch/package for Android in any previous versions of the engine or have you tried? What version of AndroidWorks and OSX are you using?

See my edit. I think AndroidWorks 1R1 is what you are looking for? I don’t see anything else related to a version number.

Also if you look in the unrealbuildtool-2016 log file I uploaded, it looks like I am missing libraries for android works? It’s related to 4.9 so not sure if that has something to do with the missing files?

It’s most likely something related to what version of the SDK the editor is seeing. Could you please open the editor, and then select Edit > Project Settings > Android SDK (Under Platforms) and take a screenshot of the fields there like this?

Still same errors

Thank you for that information. I’m still looking into this issue and I’ll let you know as soon as I find anything worth trying.

Unfortunately I haven’t have much luck reproducing the problem you’re having with any of our hardware. Have you tried uninstalling the Android SDK completely and then reinstalling it? Also, just to test, can you try packaging a blueprint project instead of a C++ one to see if it’ll work correctly?

We haven’t heard from you in a while, joshmmo. Are you still experiencing this issue? If so, have you tried what I suggested in my previous post? I’m interested to know the results. In the meantime, I’ll be marking this issue as resolved for tracking purposes.

Hello ,

Your issue seems quite a bit different from the original poster of this question. Could you please make a new answerhub post with the full log file from when you attempt to package your project? It would be best to keep the issues separate as they seem to be quite different.