I keep getting the following error when attempting to launch on android. I installed AndroidWorks. I am on OSX, I get the same error using github source or the installer on 4.10.4. This is on a new blank project c++
Error:
vel: mono: clang: error: linker
command failed with exit code 1 (use
-v to see invocation) LogPlayLevel: mono: -------- End Detailed Actions
Stats
----------------------------------------------------------- LogPlayLevel: mono: ERROR: UBT ERROR:
Failed to produce item:
/Users/josh.moore/MyProject/Binaries/Android/MyProject-armv7-es2.so
LogPlayLevel: mono: Total build time:
1324.06 seconds LogPlayLevel: CommandUtils.Run: Run: Took
1324.471538s to run mono, ExitCode=5 LogPlayLevel: BuildCommand.Execute:
ERROR: BUILD FAILED LogPlayLevel:
Program.Main: ERROR: AutomationTool
terminated with exception:
LogPlayLevel: Program.Main: ERROR:
Exception in
AutomationUtils.Automation: Command
failed (Result:5):
/Users/josh.moore/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe
MyProject Android Development
/Users/josh.moore/MyProject/MyProject.uproject
-remoteini=“/Users/josh.moore/MyProject”
-noxge -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details:
‘UnrealBuildTool-2016.02.28-19.44.36.txt’
LogPlayLevel: Stacktrace: at
AutomationTool.CommandUtils.RunAndLog
(System.String App, System.String
CommandLine, System.String Logfile,
Int32 MaxSuccessCode, System.String
Input, ERunOptions Options,
System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in unknown>:0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary
2
EnvVars) [0x00000] in unknown>:0 LogPlayLevel: at
AutomationTool.CommandUtils.RunUBT
(AutomationTool.CommandEnvironment
Env, System.String UBTExecutable,
System.String CommandLine,
System.String LogName,
System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in unknown>:0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary
2
EnvVars) [0x00000] in unknown>:0 LogPlayLevel: at
AutomationTool.UE4Build.BuildWithUBT
(System.String ProjectName,
System.String TargetName,
UnrealTargetPlatform TargetPlatform,
System.String Config, System.String
UprojectPath, Boolean ForceMonolithic,
Boolean ForceNonUnity, Boolean
ForceDebugInfo, Boolean ForceFlushMac,
Boolean DisableXGE, System.String
InAddArgs, Boolean ForceUnity,
System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in unknown>:0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts,
Boolean InUpdateVersionFiles, Boolean
InForceNoXGE, Boolean
InUseParallelExecutor, Boolean
InForceNonUnity, Boolean InForceUnity,
Boolean InShowProgress,
System.Collections.Generic.Dictionary`2
PlatformEnvVars) [0x00000] in
:0 LogPlayLevel:
at Project.Build (BuildCommand
Command, AutomationTool.ProjectParams
Params, Int32 WorkingCL) [0x00000] in
:0 LogPlayLevel:
at BuildCookRun.DoBuildCookRun
(AutomationTool.ProjectParams Params)
[0x00000] in :0
LogPlayLevel: at
BuildCookRun.ExecuteBuild () [0x00000]
in :0 LogPlayLevel:
at BuildCommand.Execute () [0x00000]
in :0 LogPlayLevel:
Program.Main: AutomationTool exiting
with ExitCode=5 LogPlayLevel:
Domain_ProcessExit LogPlayLevel:
Completed Launch On Stage: Build Task,
Time: 1330.548184 LogPlayLevel: RunUAT
ERROR: AutomationTool was unable to
run successfully.
Full Output Log:
link text
Main log file:
link text
EDIT:
I was able to package in 4.9.
OSX Version 10.11.3
AndroidWorks 1R1
I have reinstalled android works and unreal engine and still get the same error.