Am not sure what is going on, am trying to bring in some simple meshes, wall pieces, and am using fbx2014, The axis’s import 8 feet to 20 feet away from mesh, If I make a cube and do nothing and import it, axis is in center as expected, If I move axis to a corner pivot point, and import it,it is in center, like I did nothing. My 15 meshes I made for wall building are snapping and working as expected in c4d and modo . I am using c4d and have had no problems before , over last 4 months. If I export to MODO the axis are exactly whey they are supposed to be. and then from modo to UE4 the same thing, the axis off sets, when I drag mesh onto floor scale and textures are good! I updated from 10.3 to 10.4,before this project. Tried 11.0 and same problem, Half a Sunday on this already! Any help would be appreciated ! Dale
It looks like I get to answer my own question. After going around in circles I discovered that cinema4d exports its objects with FBX, using the viewport 0.0.0 position not the objects axis ! By zeroing out the object in the viewport ,I got the object to export as expected ! When it went into modo OK it threw me a curve. In the past I had been working with one object at a time and I did not notice. Other than I would have to move it slightly in UE4. Now I get it. And should get everything exported exact !
Hope this helps someone else in the future.