Crash bug with font sizes, widget editor zooming

So after some missing around with getting started with an Mobile game using the tutorial I’ve discovered a bug/error that every time will crash you when zooming in using the Widget Blueprint editor that has an font that’s large. (256)

  1. Make an new project (I’m using blank blueprints, with mobile/scalability/no starter content)
  2. Create an text field and use the default font, put it to size 256 (Mine looks like this; )
  3. Zoom in past +14 and the crash will instantly occur

Pretty weird crash bug. Guess something about displaying it causes an null/oveflow and it ends up crashing everything. (I’m using screensize of if that makes an difference)

------- Crash log ------

Hello S0T0,

I could not reproduce this issue on our end. I have a couple of questions for you that will help you narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps (including any small steps that may have been missed in the original description) to reproduce this issue on our end?

I’ve been able to reproduce the bug every time.

  1. Launch 4.10.4
  2. Create an new project with these settings (Blueprint, Blank, [Mobile/Table], [Scalable 3D or 2D], [No Starter Content]
  3. Launch the project
  4. User Interface > Widget Blueprint
  5. Open up the widget blueprint in the editor
  6. Set “Screen Size” to “Apple Iphone 6+”
  7. Add an text block (don’t change the default text)
  8. Set the text blocks default font to 256
  9. Zoom in and you’ll crash at +15 zoom

This happens every time and result in the same crash error generation.

I was able to reproduce this issue on our end. I have written up a report ( UE-27648) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day