Unreal 4.1.0 launcher multicolor graphics issue on OSX

Hey guys, just booted up Unreal 4.1.0 for the first time on my MacBook Pro and it doesn’t seem too happy:

I’ve restarted and applied all system updates and still no luck. Here’s my general system info:

  Model Name:	MacBook Pro
  Model Identifier:	MacBookPro5,3
  Processor Name:	Intel Core 2 Duo
  Processor Speed:	2.8 GHz
  Number of Processors:	1
  Total Number of Cores:	2
  L2 Cache:	6 MB
  Memory:	4 GB
  Bus Speed:	1.07 GHz
  Boot ROM Version:	MBP53.00AC.B03
  SMC Version (system):	1.48f2

NVIDIA GeForce 9400M:

  Chipset Model:	NVIDIA GeForce 9400M
  Type:	GPU
  Bus:	PCI
  VRAM (Total):	256 MB
  Vendor:	NVIDIA (0x10de)
  Device ID:	0x0863
  Revision ID:	0x00b1
  ROM Revision:	3448
  gMux Version:	1.8.8

NVIDIA GeForce 9600M GT:

  Chipset Model:	NVIDIA GeForce 9600M GT
  Type:	GPU
  Bus:	PCIe
  PCIe Lane Width:	x16
  VRAM (Total):	512 MB
  Vendor:	NVIDIA (0x10de)
  Device ID:	0x0647
  Revision ID:	0x00a1
  ROM Revision:	3448
  gMux Version:	1.8.8
  Displays:
Color LCD:
  Display Type:	LCD
  Resolution:	1440 x 900
  Pixel Depth:	32-Bit Color (ARGB8888)
  Main Display:	Yes
  Mirror:	Off
  Online:	Yes
  Built-In:	Yes

Any ideas?

Cheers,
Daniel

Sorry about that. Your graphics cards are below the minimum system requirements of current version of UE4, as they don’t support OpenGL 4.1. We are working on adding support for OpenGL 3.3 cards and hopefully it’ll be ready for UE4 4.2 release, but for now there’s no workaround that I know of.