Basic Vehicle setup problem

I’m trying to import a custom vechile into UE4 (I made it in blender)

Everything seemed to be going fine, until I added the wheels into the VehicleMovement Component.

This first image is the Blueprint before adding the wheels.

80406-0w.png

The seconds image is the BluePrint after adding the 4th wheel. Doesn’t matter which one. It would seem there is something bellow the vehicle now (?)

80407-4w.png

It only happens once I’ve added all 4, before that the vehicle stays flat.

In the Physics Asset editor there doesn’t seem to be any problems as far as I can understand =(

Any ideas what is happening?

I could really use some help on this issue =(

this problem you have ? - YouTube

Seems to be the same issue. I still haven’t found a way to solve this.

Fun fact, when i was doing the basic vehicle tutorial on youtube made by UnrealEngine, i had the exact same problem with the setup and mesh they provide =(

Try this - YouTube

Thanks for the help. I was able to finally create a fully working vehicle last night. However the problem I was having was in none of the vehicle setup steps, but rather in Blender.

I was able to track down the problem to the vehicle scale in blender.
If I exported a vehicle that was, say, 2m long, at scale 1. It would be “lifted” from the ground for some reason, and I really don’t understand why.
However, If I made it 200m long (100 times bigger), then set the scale to 0.01, and export that. It would work perfectly fine in UE4.
I realized the fbx example used in the UE4 tutorial was set this way when opened in blender. Did the video do that as well? I didn’t realize it if it did.

I’m sure there is something wrong going on, Epic should acknowledge that a ton of people uses Blender and provide better official support for it. But hey, my car works as intended now =)

Also, just as the FBX example, i’m not using an armature, I just parented the wheels to the chasis. UE4 creates the bones for you, auto sets the origin of the chasis as root bone and then each wheel as a bone itself. Works fine.